Chief Executive Officers And Chairmans

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Post  GEG SOULTAKER on January 13th 2011, 7:40 am

GEG Soultaker, GEG Luxury, GEG Toxic, Noyesie, Opie16301, Shorty654, RFAxDEVILsSPAWN, BloodyDevil21, and myself (GEG Razzle7299).

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Chief Executive Officers And Chairmans Empty GEG Glossary

Post  GEG SOULTAKER on January 15th 2011, 7:20 pm



A-team: Not very commonly used, refers to the main wrestlers in the company.

Abort: Usually used to refer to a storyline being cut-short. Such as happened with the McMahon death story when Chris Benoit died.

Angle: Common term. Refers to a non wrestling segment of a show such as a promo, interview or beat-down.Babyface: Also known as a face. The good guy on the show who all the fans are supposed to love. Compare with 'Tweeners' and 'Heels'.




Beatdown: An angle in which a wrestler or other on-screen personality is attacked on-screen or on-stage by another worker or more commonly by a group of wrestlers.

Blading: Using a (usually concealed) blade during a match to cut another wrestler and cause bleeding. This is a legitimate method when employed by trained wrestlers and is how blood appears in a pro-wrestling match. Usually the cuts are made to the forehead.

Blind Tag: 1- A tag which is made without the knowledge or consent of the tagged worker.
2- A tag made without the opponent being aware that it has occured.

Blow off: Not commonly used. Refers to the climax (usually the last match) of a feud. May be the end of a workers career in the promotion.

Blow up: Refers to a wrestler tiring himself out during the early phase of a match.(1)

Blown Spot: See botched spot.

Botched Spot: A spot that has been very poorly executed.

Bomb Scare: A very poorly attended match. (attendance was what you might have expected had there been a bomb scare in the arena.

Booked: Means that something has been planned or scheduled to occur. Could refer simply to a singles match between wrestler A and wrestler B has been scheduled to occur or could refer to the precise scripting of a match move by move. May also refer to an entire show having had the running order scheduled. Refers to the predetermined nature of pro-wrestling.

Booker: Surely everyone on this site knows what this term means! The person who determines what happens on a show or match. Also writes storylines spanning several shows so may also be the writer. WWE refers to bookers as the 'creative team'. Nothing to do with Booker-T or Booker-Red

Booking: 1- The act of being a booker.
2- A scheduled appearance by a wrestler (a booking)

Botch: Fail to perform (or perform badly) a scripted move or event.
Boys in the back: The roster

Bozark: An old term for female wrestlers. (1)

Bull: An old term for a wrestling promoter. Originated in the carnival roots of wrestling history. (1)

Bury: To push a wrestler way down the card by either removing overness or credibility. Often done deliberately if a wrestler is going to leave the promotion or sometimes after a falling-out with the owner or head-booker of a promotion. Normally this is done by forcing the wrestler to lose soundly and humiliatingly to someone that they really should have beaten. Opposite of 'push'.

Busted open: A wrestler that is bleeding. Commentators are often heard to say things like "Oh my God, he's busted open!".



Call/Message: 1- Where a wrestler tells another wrestler what to do or what he is going to do. Calling during the match refers to 2 wrestlers (or more) going into a match without scripting much more than possibly who will win and just 'making it up' often in response to the crowd's response this is s technique often used by Ric Flair.
2- Commentators (especially play by play commentators) describing the action "calling the action".

Canned Heat: Similar to canned laughter but it is cheers and boos that are played over loudspeakers to alter how the audience reaction appears.

Card: The schedule of matches (not angles) due to happen at an event. Top of the card would be the main event featuring the top stars of the promotion and at the bottom of the card are the 'openers'. In between are the lower card, lower-mid card, midcard and upper-midcard. Typically there might be about 7 matches in a 3 hour North American PPV.

Classic order of wrestlers: Main eventer > Upper midcard > Midcard > Lower midcard > Opener > Enhancement talent.

Carny: Dates back to when wrestling was principally a carnival attraction. Refers to a carnival atmosphere and also to a vocabulary that wrestlers use around non-wrestlers to keep in kayfabe.

Carry: A wrestler having to make a good match out of an inferior opponent. An experienced worker might have to 'carry' a film star at a PPV who is there to increase ratings. The carrying worker typically has to perform spots himself and sell poorly executed moves to make the opponent look much better than he really is.

Chair-shot: Hitting someone with a chair.

Championship: A belt or title that a wrestler can win 'if he is good enough' or more accurately if the promoter believes they will sell more tickets/attract more viewers or sell more merchandise.

Cheap heat: Usually referring to a heel getting a negative reaction/boos out of the crowd by employing old-school-heel techniques such as insulting the town they are in or mocking a local sports team.

Cheap pop: Basically a face going out saying how wonderful the town is or pretending to support a local sports team. The aim is to elicit a cheer from the crowd.

Cheap shot: Performing a move such as a low-blow or chair-shot to gain the upper hand. Often a heel move but Ric Flair managed to use it whilst face much to the crowd's delight.

Chemistry: How well wrestlers work off each other and how this is picked up by the crowd. Described as having 'good chemistry' or 'bad chemistry'

Clean finish: A perfectly legitimate and unmitigated end to a match such as pinfall without interference or cheating. Opposite = Dusty finish which is subtly different from screwjob.

Clean/clear the house: To eliminate everyone in a battle royal.

Closet champion: A wrestler (usually heel) who defends his title only against much weaker opponents (to satisfy the usual 30 day rule) or if faced with defeat, deliberately loses by count-out or disqualification in promotions where titles don't change hands by DQ or count out. Often very effective in getting heat onto a big-name heel.(1)

Color/Colour: Blood.

Color/colour commentator: The member of the announcing team whose job it is to promote upcoming pay-per-views and provide humour and chat during the show. Compare to play by play commentator.

Cue: A signal or event to prompt a worker to do something such as perform a move.



Dagger: A blade considerably bigger than is necessary.

Dark match: A match, usually before, the televised portion of a wrestling event starts. Normally features enhancement talents or sometimes local wrestlers and its purpose is to gauge the fans response to the wrestlers. If the match is after the televised portion it will usually feature some big-name 'main-eventers'. This type of dark match is put on to send the crowd home happy without putting big matches on tv too often and thus hurting pay-per-view sales.

Dead weight: a wrestler going limp during, or not doing his part to pull off, a move being performed by his opponent. Either 1, intentional so that the opponent looks weak since he is unable to lift him properly or 2, just because he is incompetent and doesn't know what to do.

Deal: Apart from its literal sense, it can refer to the title belt.

Death match: A match which is essentially a hardcore match but which is more extreme. Blading and bleeding are commonplace. Weapons such as baseball bats, blades and barb wire are frequently used.

Decision: 1- The result of a match.
2- The term used to describe a fall or point in an iron man match. Decisions are either through pinfall, submission, knock out, disqualification or count-out.

Dirt sheet: An insider letter in the wrestling business. (1)

Diva: A female on screen worker. Most commonly used by the WWE. Normally employed for their looks rather than wrestling ability (there are exceptions though).

Do business: When a worker co-operates with another worker in an angle or match in a way which is beneficial either to the promotion or the other worker rather than himself.

Double Juice: When both competitors bleed during a match. (Triple/quadruple juice = three or four workers bleeding respectively) (1)

Double team: When 2 workers attack one worker. 'To double team someone'

Double turn: 1- When in one angle or match, 2 wrestlers turn ie. the face becomes heel and the heel becomes face. Such as happened with Bret Hart and Steve Austin at Wrestlemania XIII.
2- When a wrestler turns then turns again in quick succession such as both turns on the one show. (heel turns face then heel again or vice versa). An example is the Chyna double turn at Wrestlemania XV.

Draw: 1- A match ending in a draw.
2- More commonly, refers to the level of attraction the crowd has towards a match/wrestler/promotion or its popularity (examples: the WWE has a bigger draw than Ring of Honor, Steve Austin was a huge draw for the promotion).

Drawing power: The ability of eg. a wrestler to attract fans to buy tickets for or watch a show.

Drop: Refers to dropping the title. Means to lose the championship to a contender.

Dud: Means a very poor or unexciting match.

Dusty finish: Basically and ending to a match in which either competitor can claim victory. Named after Dusty Rhodes.



Enforcer: 1- a wrestler usually a large worker lower down the card than the person he is protecting who accompanies his kayfabe boss to ringside and around backstage to 'protect' him (example Tyson Tomko who was Christian [Cage]'s 'problem solver'.
2- A personality, usually a celebrity, whose job it is to assist the referee in ensuring that the match is conducted fairly with no cheating (Example Mike Tyson at Wrestlemania XIV)

Enhancement talent: A worker at the bottom of the ladder in a promotion. Below opener.

Extreme: Varying levels of interpretation depending on how risky the promotion's product is but essentially means hard-core style featuring weapons and more high-spots than a normal match would.

Extremist: A term sometimes used by WWE announcers to refer to the wrestlers on ECW after it had been purchased.



Face: AKA babyface. The typical good guy who is loved by the fans. Contrast to heel.

Faction: AKA stable. A group of wrestlers who share a common link such as kayfabe attitude/beliefs or a common manager. They look out for one another and accompany one another to the ring. Usually refers to groups such as evolution or D-generation X with a handful of wrestlers (~3-6) or larger factions such as NWO which comprised almost half of WCW's roster at one point. Faction can mean a larger group and stable mean a smaller group but this is far from a consistent rule and the words are used interchangeably.

Fall: The ending of a match or a decision in an iron-man match. See two out of three falls match. Falls can be pinfalls or submissions.

False comeback: A stage in the classic sequence of a match. The stage where the face mounts a brief and unsuccesful fight-back before being beaten and dominated for 5 minutes or so by the heel. The real comeback s when the face finally overcomes the heel and wins.

False finish: An aspect of in ring psychology in which the fans are made to believe that the match is over or is about to be over when, for example, one competitor puts his foot on the rope to break the pin count.

Feeding: Where one worker keeps coming back at the other unsuccessfully. If a face feeds the heel the anticipated crowd reaction is one of sympathy and re-inforced support for the face. If the heel feeds the face, the crowd is supposed to get excited by the face's success in keeping the heel down and start to believe he might win.

Feud: A storyline usually running for several months (or rarely years) in which to wrestlers kayfabe hate each other or are obsessed with beating each other. The feud will typically involve angles, promos, interviews and a few matches. Notable examples include Bret Hart/Shawn Michaels in the nineties or more recently Kurt Angle/Samoa Joe in TNA.

Finish: The end of a match. See dusty finish, clean finish and tainted win.

Finisher: A wrestler's trademark move which he often uses to end a match. (Examples: Steve Austin's Stone-cold stunner and Kenta Kobashi's Burning Hammer).

Foreign Object: Any object which shouldn't be in the ring - such as a steel chair or ring-bell.

Freebird Rule: A rule allowing any 2 wrestlers to defend a tag-team belt held by a team of 3 or more wrestlers. Named after the Fabulous Freebirds.


Garbage wrestling: Also known as a spot fest (not exactly the same though - see later). A match featuring gratuitous amounts of high risk spots and the action is almost all centred around weapon-use. May also mean a very gimmicky match with little or no elements of a traditional wrestling match.

Gas: Either refers to stamina or steroid use.

Gate: Ticket revenue for an event.

Geek: To cut yourself (1)

Get over: The act of becoming over. See over later

Gig: Term used to refer to the blade that a wrestler uses to cut himself.

Gig mark: A scar caused by blading or gigging.

Gimmick: The term used to describe a worker's kayfabe persona as defined by his attire, acting, and behaviour. Workers may have several gimmicks over the course of their career - notably Mark Calloway's Undertaker who changes between American Bad-ass on a motorcycle and the phenom/dead man gimmick. Gimmicks are used to gain overness and distinguish a wrestler in the eyes of the audience. Gimmick can also refer to gimick matches which are matches conducted outside of the normal rules or spirit of pro-wrestling such as Raven's Clockwork orange match or TNA's fishmarket street fight. They often have non-traditional endings (ie not pinfall etc).

Gimmicked: An object that has been altered so that its use appears more real. Classically a ladder or table that has been strategically weakened at a certain point in order for it to break convincingly when a wrestler lands on it or his hit with it.

Gizmo: = Gimmick an outdated term not used much anymore.(1)

Go home: Wrestling code word meaning 'end the match soon'.Go through: Drawn match due to the time limit running out.

Going bush: When a wrestler leaves a big promotion to join a smaller or more regional promotion.Good hand: A term used by wrestlers to describe a wrestler who other wrestlers trust and they know will put on a good match.

Gorilla position: Area just behind the curtain where wrestlers can wait to go out into view. Named after Gorilla Monsoon. Green: Inexperienced or young. Refers to a wrestler.Gusher: A cut as the result of blading which bleeds more than would be expected. Usually accidental.


Hangman: When a wrestler twists the second rope over the top rope with his neck between them resulting in him hanging by his neck over the side of the ring. Usually this is after a wrestler has been thrown at the ropes.

Hardcore: A style of pro-wrestling associated with relaxed rules and usually associated with the use of weapons and action occurring outside as well as inside the ring. Results in a more violent and reckless spectacle. This style was popularised in the nineties in promotions such as ECW and FMW.Hard flop: Referee stoppage. Due to kayfabe inability of a wrestler to continue.

Hard turn: A sudden change from heel to face or vice versa. Often a swerve.

*Heat: 1- Often referred to as 'heel heat'. The dislike that has been instilled in the audience towards one or more workers.
2- The dislike or animosity between two or more entities such as there has been heat between Bret Hart and Vince McMahon since the Montreal Screw Job. Or the heat that existed between WCW and the then WWF during the monday night wars.

Head drop: A wrestler receiving a bump on the head either as a result of a botched move or in puroresu wrestling when a wrestler is made to look as if he has received an impact to the head (usually actually to the back of the neck and shoulders). This often carries a large amount of legitimate risk.

Heel: The bad-guy. Contrast to face.

High Spot: A move or phase of a match that is purely to elicit a reaction from the crowd. Often either due a high-risk flashy manoeuvre.

Hooker: A wrestler who posesses legitimate amateur wrestling or fighting abilities and may use them legitimately in a match against their opponent breaking kayfabe. This is no longer common due to the demise of carnival wrestling (where they were common place) but the number of wrestlers with such capabilities may have increased in recent years due to the recent increase in popularity of Mixed Martial Arts (MMA) although kayfabe is very rarely broken.

Hopespot: A short lived false-comeback by a babyface which gives the fans a brief glimmer of vain hope that the face might win.

Hotshot: A crash style of booking. Where a PPV standard match is booked for a television show to gain a temporary boost in ratings. This can also apply to angles.

Hot - tag: When a wrestler (usually face) tags in his rested and raring to go partner. This will be after the wrestler has been dominated and often kayfabe brutally beaten down by one or more opponents for a protracted period of time during which he may make numerous unsuccessful attempts at a tag.

House show: A wrestling show that is seen only by the fans in attendance. It is not televised.

Hulking up: Essentially it is when a wrestler (who has normally been on the defensive for a while) starts refusing to sell his opponent's move and fights back as though he is oblivious his opponents attacks. Named after Hulk Hogan who employed this technique frequently.


Indy circuit: A collection of small promotions operating in a region or nation who share performers. A recent development which some look upon as a partial resurrection of the territory system.Indy promotion: A small promotion which operates on the indy circuit.

Indy worker: A worker who operates on the indy circuit. A lot of wrestlers spend their entire careers on the indy circuit. Some wrestlers, such as Bryan Danielson (American Dragon) have become legends by working the indy circuit.

Irish whip: a very common move in which a wrestler is 'thrown' and sent running in a direction usually towards the ring ropes or turnbuckle.


Jabroni: Slang for jobber.Jeritron: See titantron. What Chris Jericho calls the Titantron

Job: A loss ie. to job to someone means to lose to them

Jobber: A wrestler whose role is to job to (lose to) other higher card wrestlers.

Jobber to the stars: A wrestler (usually around midcard) whose main role is to lose to the main-eventers (the stars) on a regular basis. This type of wrestler will also be allowed victories from time to time against lower card wrestlers in order to keep him looking credible.



*Kayfabe: 1- Term used to describe the illusion and subterfuge of reality thereby creating and maintaining the professional pretence that pro wrestling is not staged and is legitimate. To stay in kayfabe is, to a wrestler, what staying in character is to an actor. 2- The word used by wrestling industry insiders to inform a colleague that an outsider is listening so that they can stop discussing insider information and retain kayfabe as described above.

Kill: Drastically remove overness.
Knockout: 1- A finish to a match similar to the term's usage in boxing. Being unable to answer a 10 count. 2 - Used in TNA to describe female on screen personalities, very similar to the use of 'diva' in the WWE but tends to place slightly more emphasis on the worker's wrestling attributes than their eye-candy attributes.


Lead ass: An experienced worker who has to lead a green rookie around through a match. (comes from leading a donkey around)

Legit: Legit/legitimate refers to anything that is real. For instance, a legit wrestler is a worker who actually is a good wrestler and probably has a successful amateur background behind them (eg. Kurt Angle). A legit fighter is a worker who is actually an accomplished fighter (eg. Ken Shamrock). A legit match or shoot fight is a match in which the competitors are (non kayfabe) wrestling each other and possibly intentionally causing submissions. A legit event is something happening outside of (not breaking) kayfabe.

Legit Heat: Real-life dislike or animosity between two wrestlers or workers.

Lemming: A usually young fan who blindly follows his chosen promotion.

Light: Being too easy on an opponent or the appearance thereof.

Lock-up: Often at the start of a match between two mat-based wrestlers. The initial mutual grapple.

Loose: Refers to holds ie. loose holds and means that they are weaker or less forceful than normal.

Low blow: The striking, or kayfabe striking, of a worker in the genitals.

Lucha Libre: A style of wrestling most popular in Mexico and latin america and refers to acrobatic, high flying wrestling usually by wrestlers who would be classed as cruiser-weight or light-heavyweight in the USA, Canada, Japan and Britain. From the spanish: lucha = fight(s), libre = free.

Luchador: A wrestler whose style is lucha-libre or sometimes any mexican wrestler.


Main event: The match at the top of the card.

Main Eventer: A wrestler at the top of the card. One of the biggest draws in the company.

Manager: A worker who accompanies his (kayfabe) client wrestler to the ring and backstage. His purpose is to do all the talking for his client and will be assigned to wrestlers who are often inept at this side of their performance but might nonetheless be a big draw or very talented in the ring. Some managers such as Jimmy Hart had many clients simultaneously. Some managers are retired or injured wrestlers and some managers may move on to a different role such as promoter (for example, Paul Heyman or Jim Cornette)

Mark: 1- A fan who believes (buys kayfabe) that some or all of the kayfabe aspects of professional wrestling are true.
2- A fan (or sometimes a wrestler) who 'marks out to' a particular wrestler, wrestling promotion or wrestling style - they are a mark for the person or style etc. 'Mark out' means to show respect and admiration for something or someone (eg. C.M. Punk marked out to Ric Flair after they teamed together).

Marking out: Can also refer to enjoying and appreciating pro-wrestling for the spectacle that it is.

Midcarder: A worker who below the main eventers but above an opener. Often divided into upper-midcard, midcard proper and lower-midcard.

Missed Spot: When a spot (usually a move) is either botched or badly mistimed.

Mist: Spray from a capsule of dye contained in the mouth which is released into another wrestler's face. Made famous by The Great Muta.

Money match: The match on the card which has the largest drawing power (was why most fans bought a ticket).

Monster heel: A wrestler who is portrayed as unbeatable or someone to fear. Usually a large heavyweight or super-heavy weight with an intimidating and menacing physical presence and are often masked. Typical examples include Abyss and Vader.

Montreal Screwjob: An infamous incident that occurred at WWF Survivor Series 1997 in which Vince McMahon allegedly screwed Bret Hart out of his WWF championship by instructing referee Earl Hebner to ring the bell and claim that Bret had submitted to his opponent Shawn Michaels when he clearly hadn't. Popular opinion is that Michaels was in on the deal before the match began and that this resulted in a backstage confrontation between Hart and McMahon and possibly others on either side in which Bret Hart is believed by many to have punched McMahon in the face. The incident is still very emotive to many wrestling fans and is a source of continued debate and speculation to this day.

Mouthpiece: A manager who does all of a wrestlers interviews and promos for him. Usually because the worker is unskilled in this area.

Muta Scale: A measure of how gory a match was and how much a wrestler bled during the match where 0.0 is no blood and 1.0 is the amount of blood shed by the Great Muta in his match against Hiroshi Hase which is widely held to be the most severe blading ever in a pro-wrestling match.


Near fall: This is when a pin is almost achieved. Refers to occasions when the wrestler being pinned manages to get his shoulder off the mat just as the referee's arm is about to hit the mat for the third time.

No holds barred: Means that any moves are permitted. Originally was used to describe matches in the deep-south where the tombstone-piledriver and certain other moves were permitted (they were normally considered illegal). Today the term means something very similar to a hardcore match with the difference being that falls must still be made in-ring.

No-sell: Means that a wrestler is not making his opponent's moves appear effective. This is sometimes scripted (see hulking-up) and sometimes because a wrestler is defying his orders. This term would not normally be used for wrestlers who are just very poor sellers since they would then be attempting to sell.

No-show: A wrestler or other worker who does not turn up for a show they are scheduled to be at. If genuine, this is considered to be very bad form and usually results in the suspension or firing of the worker. However, most 'on-screen' no-shows are kayfabe and form part of a story-line.


Office: This is when one wrestler indicates to another that he should reverse a submission hold. Often signalled by squeezing the wrestler's hand. (2)

One-fall: Means that the winner of the match will be decided on one decision. ("the following contest is scheduled for one-fall" tells the audience that when one wrestler (under standard rules) is pinned, submits, is disqualified, counted out or knocked out their opponent will be declared the victor.

Over: The quality of being popular and/or well-known as a wrestler primarily among wrestling fans (among fans of TNA and RoH, Samoa Joe is very over but amongst the general population he is not). Similar to fame. Can also be extended to include fame amongst the general population (for example, The Rock has become very over amongst the general population).

Over-selling: Making an opponent's move look painful or effective beyond what is believable.




Paper: Used as a verb to describe the act of giving away large numbers of tickets for free in order to make the event better attended and therefore make the promotion appear more popular.

Parts unknown: Where wrestlers are sometimes billed as being from in order to make them appear more of an enigma and thus hopefully more mysterious. Not used very much today.

Paying dues: The concept that younger wrestlers who are just starting to make their way in the wrestling industry must lose to and put other, more established wrestlers over. Also believed to include out-of ring / off screen hazing of younger wrestlers to 'initiate' them into the wrestling fraternity.

Phantom bump: When a wrestler sells a move that obviously was botched or didn't properly happen.

Plant: Either a trained but unheard of wrestler or actor who has been put in the crowd (usually at ringside) for a wrestler (usually heel) to either confront and abuse or get in the ring and beat-up. They are often used to gain heel heat.

Policeman: A wrestler who is loyal to the promotion and is used to shoot fight wrestlers who are straying out of line as a punishment. Also to silence disgruntled workers.

Politician: A wrestler who builds up connections and relationships with the owner or bookers back stage (or uses existing relationships) in order to influence the creative decisions of the promotion such as who will get the belts and who will be pushed to the top of the card.

Pop: A sudden reaction from the crowd towards a worker. Usually taken to mean a positive reaction.

Popcorn match: Refers to an uninteresting match during a show when fans would be better off just going to the concession stand or snack bar to buy popcorn.

Post: To post means to force an opponent into a turnbuckle.

Potato: A strike (usually a punch) to an opponent which is legit. This is sometimes accidental, sometimes deliberate towards a jobber, or sometimes it is deliberate but done in order to make the action appear more real (such as when 2 wrestlers are fighting right in front of the crowd. Less often potato is taken to mean a punch that renders the opponent unconscious.

*Product: The concept and style of a promotion's shows and events.

Promo: An interview or solo piece to camera by a worker to put themselves over or advance a storyline (usually feud plots). Commonly described as "cutting a promo"

Promotion: An organisation, usually a company, that promotes and arranges wrestling shows Examples: WWE, TNA, CMLL etc.

Pull apart brawl: A kayfabe fight between 2 wrestlers that usually starts as a match that has degenerated into a brawl (fight). Other wrestlers run out to the ring and pull them apart, sometimes ending up fighting themselves.

Put over: To allow an opponent to gain heat or popularity (overness) usually at the expense of the person putting them over's own heat.

Psychology: The skill of being able to tell a story through wrestling. This can be kept very simple or in some cases can be a highly complex art. A crucial component of any good pro wrestling match.

Push: A push is when the promotion puts effort into promoting and giving momentum to a wrestler in an effort to increase his overness or use him higher up the card. Push can also refer to a wrestler's relative position on the card ie. "he has a midcard push" means that he is being used at midcard.



Rasslin': A southern word for wrestling. Primarily used to describe the style of pro wrestling developed on the southern states of the USA. Characterised by stiff brawling and grappling and is heavily dependent on kayfabe. Sometimes used as a derogatory term to mock the traditional style of wrestling. Comes from the way 'wrestling' sounds in a Southern accent.

Red means green: A phrase used by wrestlers to explain that if you bleed in matches you earn more moneyRef bump: The referee being kayfabe knocked unconscious. Usually in order to allow outside interference or cheating in a match.

Repackage: To radically change a wrestler's gimmick. Often requires a considerable period of time off-screen.

Rest hold: A move applied by one wrestler to his opponent to allow both wrestlers to rest and conserve energy whilst still continuing the match. Occasionally used to slow the tempo of a match irrespective of resting the wrestlers (used for psychology).

Rib: To joke/josh or wind-up another worker.

Ribber: A worker well known to rib.

Ring rat: A fan who is obsessed with and thinks they are in love with wrestlers or a specific wrestler and goes to any wrestling event they can just to see the wrestlers in the hope of flirting with them.

Ring Devil: A female on screen worker. Who works For GEG. Normally employed for their looks rather than wrestling ability (there are exceptions though).

Ring rust(y): Being out of wrestling practice. Some one who has not wrestled for a long time and might be losing the knack of it.

Road agent: A worker (often a retired wrestler) who runs the backstage and works with the wrestlers to script the sequence of matches.

Run in: When other wrestlers or authority figures who are not meant to be competing in a match rush down to the ring and perform a beat-down of one or more of the competitors.

Rushed finish: When a match is brought to an end more quickly than was planned. Due to injury, very poor performance or time-constraints.



Sandbag: A wrestler who is being uncooperative in his opponents lifting or throwing moves. Deadweight to lift therefore very hard or impossible to complete the move.

Save: A wrestler or group of wrestlers coming to the kayfabe aid of a colleague.
Schmoz: A group of wrestlers in a disorganised looking brawl the purpose of which is to end a match or angle (1).

Screwjob: Where a wrestler is unfairly cheated out of a win. Usually due to outside interference or, if legit., it may be a pre-planned conspiracy. The most famous legit example is the Montreal Screwjob.

Selling: Making an opponents move appear effective and real.

Sheets: Wrestling magazines.

Shill: A one-promotion fan who unquestioningly believes and pontificates that the promotion he follows is right all the time and that other promotions are always inferior.

Shoot: A legit event in pr-wrestling.

Shoot fight: A match or brawl in which at least one of the competitors is legitimately wrestling or fighting the other.

Shoot promo: A promo out of kayfabe.

Shooter: A wrestler with a real background in amateur wrestling or mixed-martial-arts.

Showing light: When a wrestler doesn't physically connect with his opponent during a move. Typically used to refer to punches or other strikes that don't connect.

Slobber knocker: An all-out (kayfabe) brawl.

Smark: A wrestling fan who watches and follows pro wrestling despite of or due to knowing of its staged nature.

Soft turn: A gradual change of heel to face or vice versa over a protracted period of time.

Spot: A scripted and scheduled move or event during a match. Compare high spot.

Spotfest: Term used to describe a promotion or more commonly a match that features a gratuitous amount of spots and high spots to the detriment of the match's psychology. Most common in Lucha libre and cruiser weight contests.

Spot monkey: A wrestler who is well known for focusing very heavily on cramming as many high spots into a single match without regard to in ring psychology.

Spud: A match with a lot of potatoes (1).

Squash match: A very short and one sided match an extreme example would be Kane's win at Wrestlemania XXIV.

Stable: A group of wrestlers in a promotion with a kayfabe common bond (beliefs/attitude, manager, ambition etc). Examples: D-generationX, The Radicals, NWO and the Hart Foundation. See faction.

Stiffness: The risk of injury and the degree of real force behind moves. ie a stiff wrestle is more likely to injure his opponent.

Stooge: A heel's sidekick whom the heel sends out to do his dirty work or to receive a beating by a face in place of his kayfabe boss.

Stretch: When a wrestler physically dominates his opponent in a shoot. Usually without actually hurting them too much.
Stretched: Injured in the ring, either legit or worked.

Superhuman comeback: No selling of an opponent's offense following a period of being dominated in order to win a match that seemed beyond him. See hulking up.

Superstar: A term used originally by the WWF (now WWE) in place of 'wrestler' now used in a number of smaller promotions as well.

Swerve: A sudden and dramatic change in the course of a storyline designed to contradict what the fans were expecting. Normally involves a quick heel/face turn by one of the main protagonists of a feud storyline.



Tag rope: The piece of rope attached to the turnbuckle that the inactive member of a tag team is supposed to hold onto at all times. Rarely enforced.

Tag team: A team of two or occasionally more wrestlers who compete on the same side either in many matches or as a one-off.

Tag team match: A match between two teams (usually 2 on either side) in which there would normally be one member of each team in the ring at any time. Competitors change in and out of the ring by the active competitor touching (tagging) their team mate in.

Tap-out: A method of indicating submission by which the submitter taps his hand repeatedly against the mat or less commonly his opponent's arm.

Territory: The area in which a promotion puts on shows. Outdated concept but still reminisced over by many.

Three count: A pinfall.

Tope: To jump from the ring to the outside of the ring over the top rope.

Transitional champion: A wrestler who holds the title for a short while between two champions or two eras.

Turn: A wrestler changing from a heel to face or vice versa.

Tweener: A wrestler who is neither heel nor face. Also a wrestler who is cheered by the fans despite of acting as a heel (Undertaker).

Two count: When a wrestler is in a pinning position but gets a shoulder up after the referee counts 2 but before he counts 3.

Two and a half count: See near fall. Refers to kicking out as the referee's hand is coming down for a 3 count.



Undercard: 1- The dark matches at an event
2- The matches preceding the main event.

Unification: The combining of two championships to create a new usually more prestigious championship. Example: In 2001, the WCW World Heavyweight Championship was unified with the WWF Championship to form the WWF Undisputed Championship at Vengeance.



Valet: Female worker who accompanies a male wrestler to the ring. Their primary function is as eye-candy.

Vignette: A short video. Usually refers to hype videos for debuting wrestlers.

Vocal Selling (1): The use of cries or screams to sell a move.



Work: 1- To plan an event or action. Opposite of shoot.
2- To target an opponent's weakness or body part. ("to work on an elbow") Part of in-ring psychology. 3- To involve the crowd in the show or match.

Worker: Any onscreen character or character seen by the crowd. Sometimes used synonymously with 'wrestler' but the definition is broader than that.

Worked shoot: 1- A booked angle or match that fans are supposed to believe is a shoot. 2- An angle or match that is both shoot and planned/condoned.

Workrate: Ability of a wrestler to intelligently and effectively perform a match or angle. Not to be confused with stamina.

Wrestlecrap: Wrestling that has become or in the user's opinion will become popular purely because of how bad it is.


X-division: TNA's section of the roster that compete in a more high flying or fast paced manner. Very roughly analogous to WWE's cruiserweight division.

Posts : 72
Join date : 2010-03-29
Age : 36
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