Global Extreme Gaming
Would you like to react to this message? Create an account in a few clicks or log in to continue.

TheFeared Squads Go Here.

Go down

TheFeared Squads Go Here. Empty TheFeared Squads Go Here.

Post  GEG SOULTAKER January 24th 2011, 8:39 am

Weapon Classes For Squad Usage Only

Class 1: Rambo = Master Sergeant, Squad leader, Excellent Run And Gunner/ Excellent Mapping Skills/Excellent Communicator, Does Everything Excellent by Telling and knowing all spawn points, choke points, enemy locations and where they are going to and coming from on all maps, with Excellent Instincts.

Primary Weapons: Snipers/Assault Rifles/Submachine Guns/Light Machineguns/Shotguns
Secondary Weapons: Specials/launchers/Pistols

Equipment: C4
Leathal: Semtex
Tactical: Decoy

Perk 1: Flak Jacket Or Pro.
Perk 2: Warlord Or Pro.
Perk 3: Marathon Or Pro.

==============================================================================================

Class 2: Commando = Staff Sergeant and Co Squad Leader, Average Mapping Skills/Average Communicator, He learns From The Master Sergeant And Camps The Spawn so they don't Swap Spawns.

Primary Weapons: Assault Rifles
Secondary Weapons: Strella

Equipment: Claymores
Leathal: Semtex
Tactical: Nova Gas

Perk 1: Ghost Or Pro.
Perk 2: Warlord Or Pro.
Perk 3: Second Chance Or Pro.

==============================================================================================

Class 3: Urban Runner = Run And Gun, Helps supply ammo crates/kill streaks and learns from the SSGT.

Primary Weapons: Assault Rifles/Submachine Guns/Shotguns
Secondary Weapons: Specials/Launchers/Pistols

Equipment: Motion Sensior
Leathal: Frag
Tactical: Flash

Perk 1: Lightweighgt Or Pro.
Perk 2: Steady Aim Or Pro.
Perk 3: Marathon Or Pro.

==============================================================================================

Class 4: Spec Ops = Run And Gun, Helps supply ammo crates/kill streaks for the team and learns from the SSGT.

Primary Weapons: Assault Rifles/Submachine Guns/Light Machineguns
Secondary Weapons: Pistols/Specials/launchers

Equipment: Tactical Insertions
Leathal: Tomahawk
Tactical: Flash

Perk 1: Hardline Or Pro.
Perk 2: Slieght Of Hand Or Pro.
Perk 3: Hacker Or Pro.

==============================================================================================

Class 5: Rifleman = Helps supply ammo crates/kill streaks for the team, Camps The Spawn so they don't Swap Spawns and learns from the SSGT.

Primary Weapons: Snipe Rifle/Assault Rifles
Secondary Weapons: Specials/launchers

Equipment: Jammer
Leathal: Frag
Tactical: Concussion

Perk 1: Ghost Or Pro.
Perk 2: Hardened Or Pro.
Perk 3: Tactical Mask Or Pro.

==============================================================================================

Class 6: Sly Sniper = Silent, Lead Spotter, Enemy spawn spoiler/Specific communication locator by telling us if they are near us or away from us and where exactlly there are at or going, And must use a silenced weapon.

Primary Weapons: Snipe Rifles/Assault Rifles/
Secondary Weapons: Dual Pistols/Specials/launchers/

Equipment: Camra
Leathal: Semtex
Tactical: Willy Pete

Perk 1: Ghost Or Pro.
Perk 2: Scout/S.O.H/Warlord Or Pro.
Perk 3: Ninja Or Pro.

.
_________________
GEG FOUNDER SOULTAKER
GEG SOULTAKER
GEG SOULTAKER
FOUNDER
FOUNDER

Posts : 72
Join date : 2010-03-29
Age : 41
Location : My Xbox

http://globalxtremegaming.yolasite.com/

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum